The More I Hear About GTA VI’s Romantic Dynamic, The More Excited I Am

Full disclosure: I know there’s been a whole slew of Grand Theft Auto VI leaks making the rounds. I haven’t looked at them, nor do I intend to, and I don’t want to know what’s in them. This won’t, however, stop me from fishing out more information from verified sources, such as this giant GTA VI deep dive interview from Dazed Magazine, which comes with all sorts of details about avatar immersion and the romantic relationship between protagonists Jason and Lucia.

How Jason and Lucia’s Appearances Change in GTA VI

We already know that GTA VI will allow you to customize Jason and Lucia’s appearances by visiting shops to buy clothes or giving them a new haircut. In the interview with Dazed, we learn that player activities will affect how they look as well.

In Red Dead Redemption 2, for instance, Arthur’s appearance would change over time, especially if he hasn’t shaved in a while. After a few in-game weeks, he could also gain or lose weight depending on how much he’d eaten. GTA VI will see the return of these immersive systems whereby food will affect the protagonists’ appearances, while exercising will also make them look more toned and defined.

The article also goes on to state that staying away from your bed for too long or going on extended rampages or crime sprees will also take a toll on their appearances. To that end, players may think twice before going on an insane bender.

Will Player Choice Affect Romance?

And we also arrive at what is, in my opinion, the juiciest bit of the deep dive: the romance. GTA VI‘s story is billed as a Bonnie and Clyde-style romance narrative centered around Jason and Lucia. The article points out that romance has typically always taken a backseat in the series, and this is the first time it’s in the spotlight proper. GTA VI also marks the first time a GTA game has featured a proper female protagonist, which is refreshing considering the deeply embedded misogynistic vibes of GTA V.

Speaking with Rupert Humphries, the senior vice president of narrative at Rockstar, it’s suggested that the choices made in-game “can have repercussions that cut much deeper than Rockstar’s previous titles or ‘honour’ systems that reward conscientious game playing.”

This is a deliberately vague statement, but it did get me wondering if there would be some sort of relationship meter in GTA VI that determines how well Jason and Lucia get along with each other based on your actions. Sort of like the Paragon/Renegade morality system in Mass Effect maybe, except this measures how much the protagonists love each other. Which would be pretty funny.

My goal, of course, would be to make sure that they’re always simpatico. Ride-or-die, basically.

Grand Theft Auto VI is set to be released for PS5 on Nov. 19.

SUBSCRIBE TO THE RETCON NEWSLETTER

Delivering those sharp, incisive takes straight to your inbox.

Zhiqing Wan
Zhiqing Wan
Zhiqing began her video game journey in 1996, when her dad introduced her to Metal Gear, Resident Evil, and Silent Hill — and the rest, as they say, is history. She was an editor at The Escapist, Destructoid, and Twinfinite before starting up Retcon.

LEAVE A REPLY

Please enter your comment!
Please enter your name here

More like this

A dragon blowing fire at two people in Dragon's Dogma 2

Dragon’s Dogma 2 Is Still Amazing in 2026

When I first played and reviewed Dragon's Dogma 2 for The Escapist, it was pretty much everything...
A landscape view of the Vice City skyline in Grand Theft Auto VI

Grand Theft Auto VI Pre-Load & Install Size Details...

It's November, the month of Grand Theft Auto VI, and the marketing just keeps ramping up. With...
A sword in the sand in The Elder Scrolls VI: Sentinel

The Elder Scrolls VI: Sentinel Gets a Title Reveal,...

Where were you in June of 2018? I was at E3. More specifically, I was crammed into...