Diablo/Stardew Valley-Inspired ARPG Emberville Adds AC Origins’ Bayek to Stacked Voice Cast

As if I needed even more of a reason to be excited about Emberville, the developers announced today that Akubakar Salim would be joining the game’s voice cast. Which, by the way, is already stacked as hell.

Salim is probably best known for playing Bayek of Siwa in Assassin’s Creed Origins, which is one of the more highly regarded modern games in the franchise. Already confirmed for the voice cast are Doug Cockle (The Witcher) and Alex Jordan (The Alters, Cyberpunk 2077). Salim also appeared in HBO’s House of the Dragon as Alyn of Hull.

As per the press release:

‘“I look for projects that take risks, and Emberville is absolutely pushing the envelope,” said Salim. “Seeing how this team is deconstructing the genre is inspiring, and doing it with such intellect and intent is awesome.”’

Along with the announcement, we also got a cool new trailer for Emberville itself, which continues to look pretty fantastic.

When I first covered the news about Emberville last month, I was instantly drawn to its pixel art aesthetic, not to mention its inspirations from games like Diablo and Stardew Valley. Developers Cygnus Cross promise that the game will feature an in-depth class and combat system.

As a refresher, here are the features you can expect from the game:

Exclusive Features:

  • Unique Multi-layered Combat Mechanics: In addition to the traditional two-button combat system, Emberville features a weapon-bound combo system and class-related combat skills.
  • Dynamic UI: A User Interface mechanic that changes the HUD in accordance with the player’s needs, making it easier to deal with multiple features without preventing the player from making their own decisions or managing their inventory.
  • Inherited Skills: Combat skills that are inherited from one leveled-up class to another, allowing the player customize the active combat class.

Key Features:

  • Fast-paced Combat Mechanics: The combat is fast-paced and action-oriented, with a wide variety of weapons, skills, and abilities.
  • Multifaceted Game Progression: Progression is multifaceted, with players leveling up weapon and armor categories to unlock new classes, leveling up and learning crafting and gathering skills, rescuing NPCs to enhance and rebuild Emberville, and exploring the world to uncover hidden treasures and secrets.
  • Farming, Gathering, and Crafting: Emberville features farming, gathering, and crafting skills that can be used to grow crops, gather plants, wood, and minerals, and craft items, which can be improved by leveling up, learning skills, blueprints, and recipes.
  • Estate: A customizable creative player area, with houses, buildings, and objects that can be custom-placed and used to improve skills, craft items, and as a chill spot.
  • Procedural Generation: The world of Emberville can be explored through a giant procedurally generated world that contains procedurally generated levels with a great variety of events, biomes, enemies, treasures, and so on.

Emberville doesn’t have a release date yet, but it will be launching into Steam Early Access in summer 2026.

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Zhiqing Wan
Zhiqing Wan
Zhiqing began her video game journey in 1996, when her dad introduced her to Metal Gear, Resident Evil, and Silent Hill — and the rest, as they say, is history. She was an editor at The Escapist, Destructoid, and Twinfinite before starting up Retcon.

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