UFO 50 Was the Highlight of the Nintendo Indie World Showcase

Another video games presentation, another instance of disappointment and despair for the Hollow Knight fans out there. That being said, while Hollow Knight: Silksong was predictably absent from the Nintendo Indie World showcase, there was one other game that jumped out at me as a must-have. I’m talking, of course, of UFO 50.

You can check out the Switch launch trailer for the game down below:

Developed by Mossmouth, UFO 50 was originally released for PC back in 2024. It may have flown under the radar for most folks, but indie game lovers will undoubtedly tell you that it’s one of the best game (or games?) they played that year. The concept is incredibly innovative and unique too; UFO 50 is a collection of 50 games published by a fictional game company between 1982 and 1989. It charts the course of the company, named UFO Soft, and you get to see how their design philosophies have evolved over the years.

The games are all developed for different fictional platforms too, of course, so you might see cool graphical jumps or improvements here and there. Most strikingly, every game in the UFO 50 collection can be considered a full-fledged game. While I’ve personally never played it myself, I’ve heard enough to know that there’s a whole-ass JRPG somewhere in that collection, which is honestly pretty impressive.

UFO 50 was originally only available for PC, but as of today, Switch players will be able to enjoy it too. Considering the game’s structure, this certainly seems like one that will lend itself well to handheld play. Ironically, the game’s Switch port was announced through a final sizzle reel played at the end of the Indie World showcase when, really, it should’ve gotten a whole segment on its own, especially considering how lackluster the rest of the presentation is. Still, it’s out today and I can’t complain too much.

UFO 50 is now available on PC and Switch.

Zhiqing Wan
Zhiqing Wan
Zhiqing began her video game journey in 1996, when her dad introduced her to Metal Gear, Resident Evil, and Silent Hill — and the rest, as they say, is history. She was an editor at The Escapist, Destructoid, and Twinfinite before starting up Retcon.

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