It’s not a Metal Gear game if you aren’t constantly being judged based on your play style and performance. At the end of each playthrough, you’ll be assigned a rank based on how you’ve done in the game. To help you out, here’s a complete ranks guide for Metal Gear Solid Delta: Snake Eater.
Metal Gear Solid Delta: Snake Eater Ranks Explained

As you might’ve already guessed, ranks in Snake Eater are like a final score for how you performed in your playthrough. The rank you get usually depends on the following:
- Number of Alerts
- Number of kills
- Number of deaths
- Number of saves
- Total Life lost
- Difficulty
There are also a handful of ranks that can only be obtained by meeting special conditions. I’ll go over all of those below, along with all the ranks you can get for each of the difficulty settings.
Extreme
Rank | How to Get |
---|---|
Fox | Do not use special items No Alerts No kills Do not use Life Meds No Continues Less than 50 saves Playtime under 5 hours |
Foxhound | Do not use special items No Alerts No kills Do not use Life Meds No Continues Less than 25 saves Playtime under 5 hours Less than 10 bars of Life damage taken |
Doberman | Do not use special items No kills 1 Alert No Continues Use less than 3 Life Meds Playtime under 5 hours 15 minutes |
Hippopotamus | Over 100 saves |
Giant Panda | Playtime over 30 hours |
Whale | Over 300 human kills |
Eagle | Playtime under 5 hours |
Night Owl | No Alerts |
Ostrich | Over 60 Continues Over 100 saves Over 300 Alerts Eat more than 31 meals Playtime over 30 hours Over 300 human kills |
Hound | Do not use special items 2 Alerts No kills No Continues Under 25 saves Playtime under 5 hours |
Orca | Over 250 human kills |
Hard
Rank | How to Get |
---|---|
Fox | Do not use special items No kills No Alerts Do not use Life Meds No Continues Less than 10 bars of Life damage taken Under 25 saves Playtime under 5 hours |
Zebra | Over 100 saves |
Mammoth | Over 300 human kills |
Hawk | Playtime under 5 hours |
Flying Fox | No Alerts |
Rabbit | Eat more than 31 meals Over 60 Continues Over 100 saves Over 300 Alerts Playtime over 30 hours Over 300 human kills |
Doberman | Do not use special items No kills No Alerts No Continues Do not use Life Meds Under 50 saves Playtime under 5 hours |
Hound | Do not use special items No Kills 1 Alert No Continues Use less than 3 Life Meds Playtime under 5 hours 15 minutes |
Normal
Rank | How to Get |
---|---|
Deer | Over 100 saves |
Capybara | Playtime over 30 hours |
Elephant | Eat more than 31 meals |
Shark | Over 250 human kills |
Falcon | Playtime under 5 hours |
Bat | No Alerts |
Doberman | Do not use special items Less than 10 bars of Life damage taken No Alerts No kills No Continues Do not use Life Meds Under 25 saves Playtime under 5 hours |
Hound | Do not use special items No kills No Alerts Do not use Life Meds No Continues Under 50 saves Playtime under 5 hours |
Mouse | Over 500 kills Playtime over 30 hours Over 100 saves Eat more than 31 meals Over 60 Continues Over 300 Alerts |
Easy
Rank | How to Get |
---|---|
Cat | Over 100 saves |
Koala | Playtime over 30 hours |
Pig | Eat more than 31 meals |
Piranha | Over 300 human kills |
Swallow | Playtime under 5 hours |
Flying Squirrel | No Alerts |
Chicken | Over 300 kills Over 300 Alerts Playtime over 30 hours Over 100 saves Over 60 Continues Eat more than 31 times |
Hound | Do not use special items No kills No Alerts Do not use Life Meds No Continues Under 25 saves Less than 10 bars of Life damage taken Playtime under 5 hours |
Very Easy
Rank | How to Get |
---|---|
Cat | Over 100 saves |
Koala | Playtime over 30 hours |
Pig | Eat more than 31 meals |
Piranha | Over 300 kills |
Swallow | Playtime under 5 hours |
Flying Squirrel | No Alerts |
Chicken | Over 300 kills Over 300 Alerts Playtime over 30 hours Over 100 saves Over 60 Continues Eat more than 31 meals |
All Difficulties
Rank | How to Get |
---|---|
Crocodile | Get between 101 and 299 kills Get between 81 and 249 Alerts Use from 0 to 40 Continues |
Iguana | Get between 1 and 100 kills Get between 81 and 249 Alerts Use from 0 to 40 Continues |
Alligator | Get between 101 and 299 kills Get between 81 and 249 Alerts Use 41 or more Continues |
Komodo Dragon | Get between 1 and 100 kills Get between 81 and 248 Alerts Use 41 or more Continues |
Jackal | Get between 10 and 100 kills Get between 51 and 80 Alerts Use from 0 to 40 Continues |
Puma | Get between 101 and 299 kills Get between 21 and 50 Alerts Use 41 or more Continues |
Leopard | Get between 1 and 100 kills Get between 21 and 50 Alerts Use 41 or more Continues |
Panther | Get 101 kills or above Get 36 Alerts or above Use from 0 to 49 Continues |
Jaguar | Get between 1 and 100 kills Get between 21 and 50 Alerts Use from 0 to 40 Continues |
Spider | Get between 1 and 100 kills Get between 21 and 50 Alerts Use from 0 to 41 Continues |
Centipede | Get between 1 and 100 kills Get between 1 and 20 Alerts Use 41 or more Continues |
Tarantula | Get between 101 and 299 kills Get less than 35 Alerts Use 50 or less Continues |
Scorpion | Get between 1 and 100 kills Get between 1 and 20 Alerts Use from 0 to 40 Continues |
Hyena | Get between 101 and 299 kills Get between 51 and 80 Alerts Use 41 or more Continues |
Mongoose | Get between 1 and 100 kills Get between 51 and 80 Alerts Use 41 or more Continues |
Tasmanian Devil | Get between 101 and 299 kills Get between 51 and 80 Alerts Use from 0 to 40 Continues |
Special Ranks
Rank | How to Get |
---|---|
Cow | Over 300 Alerts |
Pigeon | No kills |
Leech | Finish the game with a leech on Snake |
Tsuchinoko | Finish the game with a Tsuchinoko captured |
Markhor | Capture every plant and animal |
Kerotan | Shoot all Kerotans |
Chameleon | No Alerts |
From my experience, most players will likely get Jaguar on their first playthrough, assuming you’re not deliberately trying to go for a non-lethal playthrough. Getting spotted and killing enemies is inevitable, and assuming you’re of average skill level, Jaguar is probably where you’ll land most of the time.
And that’s everything you need to know about the ranks in Metal Gear Solid Delta: Snake Eater.