Larian Studios Says Divinity Is Bigger than Baldur’s Gate 3 & BG3 Fans Will Love It

Divinity was easily the biggest new game reveal at The Game Awards 2025 last week. Since the reveal, Larian Studios boss Swen Vincke has gone on to talk a little more about the game and what we can expect from the latest game in the series.

In an interview with IGN, Vincke stated that Divinity was going to be a whole other beast because this is going to be “a video game first”, as compared with Baldur’s Gate 3, which was based on the D&D ruleset created for tabletop role-playing games. “So it’s very different,” Vincke says, “But I think people who enjoyed Baldur’s Gate 3 are gonna love what we’re doing with this.” Vincke went on to reaffirm that the developers “want [fans] to break the systems” in their games.” That’s their gameplay formula.

Vincke also confirmed that Divinity would be bigger than Baldur’s Gate 3, which is honestly insane to me, considering how massive that game was in terms of scope and the sheer amount of dialogue there is on offer. This suggests that Divinity will probably have a much larger map, so here’s hoping Larian will be able to maintain that same level of quality across the board.

Finally, Vincke stated that it was likely that Divinity would be released in Early Access first, just like the studio did with Baldur’s Gate 3 and Divinity: Original Sin 2. “We’re not ready to do anything in early access yet,” Vincke states, “But I think it’s worked well for us in the past. We had the player community and their feedback, and that has made all of our games that were in early access much better. So yeah, I think we would very much like to do that again.”

The interview closes out with Vincke talking a little bit about the pressure that the folks at Larian Studios are feeling after the success of Baldur’s Gate 3. While the pressure is high, that hasn’t stopped the team from setting high ambitions for themselves. “Eventually, we will figure it out. We will learn the language of the game and how to write in it to start making poetry. Eventually, it gets really good, but it takes time. It takes iteration, and every single time you take an extra step, you learn more things about your game, and then you improve it. And that’s just a process that takes time.”

Divinity is now in development.

Zhiqing Wan
Zhiqing Wan
Zhiqing began her video game journey in 1996, when her dad introduced her to Metal Gear, Resident Evil, and Silent Hill — and the rest, as they say, is history. She was an editor at The Escapist, Destructoid, and Twinfinite before starting up Retcon.

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